![]() I also need to put more emphasis on game and less on writing. I need to cut those manditory base states down to like 5 or 6, and then add in the intricacies in other ways. It's just too much writing/rendering/and coding. There's something to the effect of 12 base states for every character, with that number being multiplied for some characters. Making every character have all these intricate and distinct interactions is great.but making them required to creating a character.is draining. I've just made the characters too manditorily complex, which has really burned out my creativity for the project. It's nothing but torture to try to write decent dialogue for something you have absolutely no inspiration in. I started tinkering with the idea last month when I started working on Gen8 versions of Maggie, and it's just been festering the entire time I've been struggeling to write. I will be figureing out a way to transfer your progress from SP1 over. I'll still be leaving it open for people to add to, and I'll still be adding some content to it from time to time to make the transition from one game to the other a little smoother. I'm not completely ditching the Ren'py version either. The game is so big at this point Refactoring it would take longer than just starting over. Granted those structural problems I made.but I did make them years ago when I had no clue what I was doing. For 2 weeks before I left, I'd been in a state of writer paralysis.And a huge part of it is just how much I'm burned out with this game, and how much of it is due to structural problems. Some people are good with co-ordinate based UI work. The game is ugly and clunky, the images are too small and pretty desturated due the process I have to run them through to reduce thier size, and modifying the UI in anyway is a goddamn nightmare for me. It's great for VN's, but it is not suited for what I want it to do. ![]() I've come to loathe Ren'py as a gaming engine. I still love night city and the SuperPowered world.I'm just done fighting with the mess that is SP. Now.I want to be clear.I didn't do all this world building just to fuck off. I've been roughing this out for probably 2 years longer than I should have. These are all issues that new Devs face.but new Devs eventually start new projects with much fewer of these problems. Working on it is a serious pain in the ass, the ephasis of the game is a nightmare for me, since it requires a lot of writing(something I find very draining), and feature creep has made creating a new character a monumental effort. ![]() I hate the amount of spaghetti code I've made in it. I have been trying to figure out how to write this up.but it'd probably be easier for me to just say it plain. I got back to Austin a few days ago after a very shitty week+ in amarillo.
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